منابع مشابه
Learning to play in digital games
There is growing interest in the use of games for educational purposes, particularly with regard to teaching curriculum subjects. Much of the research however has focused either on the content of games or the learning theory they illustrate. This paper presents a methodology that allows for an examination of how players learn to play. An understanding of this process is arguably crucial for inc...
متن کاملMaximizing Informal Learning from Digital Technologies
When Americans think of literacy, they generally think of children’s ability to read and write words. This kind of literacy is indeed an important way to become a well-versed citizen in the information age (Neuman, Copple, & Bredekamp, 2000). However, often neglected and even diminished in importance are visual/ iconic and musical/echoic modes of thinking, which tend to be prominent in the info...
متن کاملLife Transitions, Learning and Digital Technologies -Common Threads and Conceptions
This paper opens up the symposium with a central question that all papers will consider from their different perspectives: how do digital technologies support life transitions? Before this question is tackled, a pre-requisite question needs to be considered: what are life transitions? Across the range of papers presented we will see a number of life transitions – moving from one part of the edu...
متن کامل4 Designing digital technologies and learning activities for different geometries
This chapter focuses on digital technologies and geometry education, a combination of topics that provides a suitable avenue for analysing closely the issues and challenges involved in designing and utilizing digital technologies for learning mathematics. In revealing these issues and challenges, the chapter examines the design of digital technologies and related forms of learning activities fo...
متن کاملMultispecies methods, technologies for play
This article discusses methodological considerations of user-centered design for non-human animals. These considerations are illustrated through a design research project that aims to apply digital technology to build games for orangutans’ enrichment. The article argues that design for other species reveals limitations of designers’ knowledge of prospected users. The article explores how to app...
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ژورنال
عنوان ژورنال: Early Childhood Folio
سال: 2013
ISSN: 0112-0530,2253-2137
DOI: 10.18296/ecf.0123